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Fast silent clock minecraft5/19/2023 ![]() ![]() This approach allows implementing computational logic that operates not only on redstone signal, but also on block updates, and block positions in particular implementation of mobile logical circuits in flying machines, and significant reduction of server-side lag through avoiding redstone dust, transporting signals through block updates instead - e.g. In pulse logic, the pulse is a toggle of logic level of the contraption: (first pulse = 1, second pulse = 0). Pulse logic is a different approach to binary logic than standard redstone power binary (power present = 1, power absent = 0). ![]() The falling edge of a pulse is when the power turns off – the end of an on-pulse or the beginning of an off-pulse. The rising edge of a pulse is when the power turns on – the beginning of an on-pulse or the end of an off-pulse. Short pulses are described in redstone ticks (for example, a "3-tick pulse" for a pulse that turns off 0.3 seconds after it turns on) while longer pulses are measured in any convenient unit of time (for example, a "3-second pulse"). The pulse length of a pulse is how long it lasts. On-pulses are usually just called "pulses" unless there is a need to differentiate them from off-pulses.Īn off-pulse is when a redstone signal turns off, then on again.
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