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Dustborn mind5/19/2023 ![]() You can change the power level or stop burning a metal as a bonus action. This means he can only have 4 iron slots, 4 steel slots, 4 tin slots, and 4 pewter slots if he were to drink a fifth iron vial he wouldn't get a fifth iron slot (so you can't drink a million vials before a battle and never run out). When you ingest metals to gain slots, you can only have slots equal to your Maximum Slots Per Metal, example: Billy creates a level 1 Mistborn he chooses to understand Iron, Steel, Tin, and Pewter. When you do this, if the chosen metal has any beginning of turn features, those trigger now. As an bonus action on your turn, you can begin to burn 1 duration metal at any of the power levels available to you (Weak, Strong, and Burn are usable at level 1 while Flare is usable once you reach level 7). You you are able to ingest and burn any metals that you understand (The number you can understand is listed in the Metals understood tab at each Level). If you take a long rest while you still have metal slots remaining, for the next 24 hours you become poisoned, are unable to begin burning metals, and lose all metal stores you currently have.Īt first level, you gain the ability to "Burn" or Channel the power of Preservation through any of your understood metals. You can drink one of these vials on your turn (A small vial takes a bonus action, while a vial takes a whole action) each ounce of metal that you ingest grants you 1 metal slot in that metal (To your maximum metal store). During a long or short rest, you can fill that vial with ounces of any combination of allomantic metals until that vial is full. Using a allomantic vial or a small allomantic vial, you can create a vial of metals (A vial holds 8 ounces, while a small vial holds 1 ounce). You understand basic alloys and properties of most metals. If you are using starting wealth roll a d20 if you get 16 or higher you have 4d6 x 10 gp or if you get 15 or lower you have 1d4 x 15 gpĪt level 1, you have a set of metallurgist's tools, and understand metals.Leather Armor, 4 small vials of metals of your choice, a Shield (wooden), a mistcloak, Metallurgist's Tools, and a Shortsword (obsidian).( a) an explorer's pack or ( b) a dungeoneer's pack.( a) A Shortbow and 10 Arrows (stone tips) or ( b) a Pouch containing 30 cp.( a) A Shortsword made of obsidian or ( b) 2 daggers made of glass.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose 3 from: Acrobatics, Athletics, Investigation, Perception, Sleight of Hand, Stealth, and Survival. Tools: Metallurgist's Tools (Can be used to break nonmagical metal objects into metal pieces and combine metal pieces together into alloys that exist) (mistborn try not to use any weapons made of metal as well, they usually substitute it for glass or obsidian) Weapons: Simple Weapons, Shortswords, Scimitars, Rapiers, and 2 additional Martial Weapons of your choice. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Mistborn level after 1stĪrmor: Light armor, Shields, Mistcloaks, (mistborn prefer not to wear anything made of metal) Hit Points at 1st Level: 8 + Constitution modifier Third, choose whatever equipment you would use for a rogue.Īs a Mistborn you gain the following class features. Second, choose the urchin or noble background depending on how you want to play. First, Wisdom should be your highest ability score, followed by Dexterity if you want a physical Allomancer, Wisdom if you want a temporal Allomancer, or Charisma if you want a mental Allomancer. You can make a Mistborn quickly by following these suggestions. There are two ways to become Mistborn the first way is to have ingested a nugget of Lerasium (explained in multiclassing) or to have be in your DNA from parents and have allomantically snapped. ![]() You create a Mistborn character if you want a character that has a lot of money to throw around (literally). Channeling the power of Preservation through the metals, Mistborn are forces to be reckoned with in every situation. All of these characters are Mistborn, masters of the metals. The elf slams a punch into the goblin's face sending him flying. The goblin slams slash after slash into the elf, even as more wounds form, the old wounds are healed. When the tension finally leads to violence, the halfing silently laughs and quickly leaves the inn. A smug halfling sits in the corner of the tavern, watching the emotions in the room grow ever tenser. Roaring, the troll collapses into a bloody heap. Coin after coin slams into the troll, launched from the small female human shrouded in a black cloak. ![]()
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